GTA VI pre-orders reportedly shatter records - but the eye-popping numbers are estimates, not official
An analyst modeled up to $1B in GTA VI first-hour pre-order revenue from Take-Two's stock move; larger figures ($3B/24h, ~39M pre-orders) are circulating but unverified, and Take-Two has disclosed no official numbers.
Key facts
- Analyst (UVA's Anthony Palomba) modeled up to $1B in first-hour pre-order revenue from Take-Two's stock move
- Take-Two shares rose ~3% in early trading as pre-orders opened
- $3B in 24 hours and ~39M pre-orders are circulating but UNVERIFIED
- Rockstar/Take-Two have disclosed NO official pre-order figures
- For context, GTA V took ~3 days to reach $1B in 2013
- GTA VI is digital pre-order; it cannot literally 'sell out'
GTA VI Pre-Order Sales Reportedly Break Records - But the Numbers Are Unofficial
Since pre-orders opened on June 25, Grand Theft Auto VI has been surrounded by staggering sales figures. They're real headlines - but almost none of them are official, and it's important to separate what's estimated from what's confirmed.
What's actually supported
- Take-Two's stock moved sharply. Shares rose roughly 3% in early trading as pre-orders opened - a concrete, observable market reaction.
- An analyst modeled ~$1B in the first hour. University of Virginia Darden professor Anthony Palomba estimated that pre-orders could have generated as much as $1 billion in revenue in the first hour, extrapolating from the stock move and expected demand. This is an informed estimate, not a disclosed sales total.
- Historical context is solid: GTA V took about three days to reach $1 billion after its 2013 launch. GTA VI's higher price ($79.99/$99.99) and pre-order demand make a faster pace plausible.
What's circulating but unverified
- ~$3 billion in 24 hours and ~39 million pre-orders are widely repeated across outlets, but there is no reliable way to independently verify them.
- Because GTA VI pre-orders are digital, framing like "selling out" doesn't apply - a detail some coverage gets wrong.
What's confirmed by Take-Two
Nothing, specifically. Take-Two has not disclosed official pre-order figures in any earnings release or filing. Until it does - likely at a future earnings call - every hard number should be treated as an estimate or rumor.
Why the caution matters
GTA VI is the most anticipated release in gaming, which makes it fertile ground for inflated, screenshot-friendly numbers. The responsible read: demand is clearly enormous (the stock reaction and analyst modeling support that), but the precise dollar and unit totals are not yet fact. See our companion explainer for a fact-vs-hype breakdown.
What to watch next
The number that will actually settle this is an official Take-Two disclosure, most likely at the company's next quarterly earnings call, where management typically frames GTA VI's momentum for investors. Until then, expect the estimates to keep escalating as outlets chase the story. If Rockstar releases Trailer 3 in the coming days, a fresh demand spike could follow, muddying the picture further. The sensible posture for readers is to treat any specific total as provisional and anchor on the two things that are genuinely solid: the observable stock reaction and the fact that demand is, by every credible signal, historically large.
Key facts
- Analyst estimate: up to $1B in first-hour revenue (not official).
- Take-Two shares rose ~3% as pre-orders opened.
- $3B/24h and ~39M pre-orders: unverified.
- No official figures disclosed by Rockstar/Take-Two.
Status: Reported; specific figures unverified. The stock move and analyst estimate are sourced; totals are not officially confirmed.


